This game was developed in a team of 15 GDC Conference Associates, and was originally developed as part of the July 2023 Weeksauce Jam. We opted to continue development later, and released fully in early September of 2023. All aspects of the game except the fonts were made by the team.
I was one of six programmers, and focused on reading the beats and bugfixes. I developed a system that reads in keys from a text file and parses them into a format that can be easily spawned by the spawner. In doing this, I worked closely with both designers and other programmers to ensure the format of the beatmap file and the parsed data was correct and easily usable on both ends.