This game was developed in a team of 22 people (all GDC Conference Associates) as part of the June Weeksauce Jam. The goal of the jam was to develop a game in a month, with the stipulation that no individual person worked more than 1 week total on the project. All aspects of the game, including sounds, were made by the team.
I was a programmer, one of five. I implemented player movement, animations, and the task system in addition to providing general technical support and guidance to other team members. The task system is the part I am most proud of: it uses entirely Scriptable Objects for configuring all aspects meaning once the backend was complete all configuration could, and was, done in-editor with no code.