You're Cooked was developed in a team of 5 GDC Conference Associates for the March 2025 Weeksauce Jam. Development continued briefly after the month, mainly to polish and tie up loose ends. All aspects except the default sans-serif fonts were made by the team.

I was one of two primary programmers, and made the cooking system in its entirety. Each food object, station, and recipe is a ScriptableObject that hydrates into a GameObject at game start or instantiation. Recipes are handled on-demand, with player interactions firing events that the cooking system listens for and processes. The part I am most proud of are the cooking stations: At instantiation, all cooking stations register themselves with a managing service, and that service handles all the logic for the stations via a ID assigned at registration. This allows for any number of stations to be added in with no change to the code, and each station can be differentiated in its sprite, recipes, and animations all in the Inspector.

You can play the game here and view the source code here
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