
LUXDRIVE EX was developed by a team of 5 GDC Conference Associates as part of the Day Zero Games Solarpunk jam in 2025. The project was worked on start to finish in a little over three weeks, and all aspects of the game were except the pixel font and some SFXÂ were created by the team.
I was one of two programmers on the team, and mainly did the player's actions, menus, and art integration. The most challenging part of the project was integrating with the existing attribute and modifier system - we decided to use a library that Patrick, the other programmer, made beforehand to handle tracking stats about the player and enemies. This system is incredibly powerful but definitely took some getting used to. One area I am particularly proud of is the player's art and animation integration. The animation transitions are handled with the Unity Animator, with trigger transitions to start a change, and boolean lockouts to ensure the wrong animation doesn't loop or cut into something it shouldn't.
You can play the game here